Steam Next Fest Reflections
Overview
Steam Next Fest was a success, although quite stressful. The good news is that I got a ton of feedback from players on Steam, Discord, and elsewhere, and a lot of edge case bugs were fixed.
I never knew that so many keyboards report to the operating system that they are Xbox-branded human interface devices. Crazy.
Based on all that I learned, I think I can solidify the timeline for the game going forward.
Next Fest Results
More Good Things
- A ton of bugs were found and quickly fixed. Thank you very much to those who reported them.
- A ton of interest was shown in the game, both in terms of wishlists and playtime.
- Many ideas on how to fix and improve things were given.
Less Good Things
- I didn’t foresee the diversity of hardware that exists in the real world outside of the soft-launched testers. Some players simply could not launch the game until several hot patches were released.
- I thought the game was fully accessible for those who use accessibility devices and controllers, but from the feedback, I missed a few things.
Updated Timeline
Given the feedback from the demo and the very helpful advice from more experienced developers, along with guidance from people knowledgeable in producing successful games, I think it makes sense to adjust the timeline for the release of the game.
The Q4 2025 date was just unrealistic. Flat out.
Given this, a new plan is needed.
After consideration and reflection on what is best for the game, the plan is this:
- Release a much more feature-rich and polished demo that can be used in a pitch deck and shows the quality we are aiming for in the game.
- Consider options on how to fund the game further, whether that be Kickstarter, investment, or working with a publisher.
- Aim to release the full game in late 2026.
As someone once said: "A delayed game is eventually good, but a rushed game is forever bad."
Meme or not, I do want to release a game I am proud of.
Conclusion
I am always learning and improving the game and my understanding of the video game industry. Next Fest, and those people who reached out to me, taught me a ton, and the game will be better for it. Exciting times ahead. I now have a ton of feedback to act on.