Our Art Lead, ESC, and the 3D Rework
We are now 3D, and we now have an art lead.
Development updates and insights on Exofactory
We are now 3D, and we now have an art lead.
Working on art is interesting, new, and reveals places where learning can be done.
Porting to Bevy 0.16, refactoring legacy queries, and unveiling an accessibility‑ready build menu – all while deferring the tech preview to keep development sustainable.
Pivot week lands controller support basics and a functioning production building.
Adding basic UI elements, Exoframe movement, and game sounds - all with very basic art assets while focusing on core mechanics.