Terrain, Animation, and Major Work Done
Terrain system overhaul, character animations from Julef, and Steam screenshots captured by actually playing the game. Bonus behind the scenes for Julef.
Development updates and insights on Exofactory
Terrain system overhaul, character animations from Julef, and Steam screenshots captured by actually playing the game. Bonus behind the scenes for Julef.
We are now 3D, and we now have an art lead.
Working on art is interesting, new, and reveals places where learning can be done.
Porting to Bevy 0.16, refactoring legacy queries, and unveiling an accessibility‑ready build menu – all while deferring the tech preview to keep development sustainable.
Pivot week lands controller support basics and a functioning production building.
Adding basic UI elements, Exoframe movement, and game sounds - all with very basic art assets while focusing on core mechanics.